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Techno Slug Party

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Do you even techno, Bro? Get your research on or get ready to be turned into radioactive dust.
Slug logo transparent.png

The Techno Slug Party is one of the playable empires in Space Tyrant. They are a race of technologically advanced slugs that love to party. Their ships are weak, but boast regenerating shields to absorb damage.

Strengths and weaknesses[edit | edit source]

Strengths Weaknesses
Double movement Double move hangovers
Research bonuses Very expensive ships
Forcefields Low ship health

Overlords[edit | edit source]

Unlocks:

  • EzCargot: Win 10 Missions.
  • Slick: Play 200 Cards.

Ships[edit | edit source]

Capital ships[edit | edit source]

Capital ships are unlocked by:

Stats[edit | edit source]

Ship Weapon Damage Fire Rate Health Shields Evasion Cost
Slug frigate.png Frigate Blaster 48 6s 81 75 30 25
Slug destroyer.png Destroyer Blaster 26 6s 212 188 20 50
Slug cruiser.png Cruiser Blaster 154 5s 393 350 10 100
Slug carrier.png Carrier Blaster 92 5s 425 400 10 180
Slug battleship.png Battleship Blaster 216 5s 500 450 5 220
Slug dreadnaught.png Dreadnaught Blaster 252 5s 1187 900 5 400

Cards[edit | edit source]

Base[edit | edit source]

2 Amp'd Up
+5% Shields per full Crystal for 2 turns
1 Banned Experiment
+4 Research
2 Come At Me Bro
Force an enemy fleet to attack a neighboring friendly fleet.
2 Dance Crew
Add 1 Frigate per 3 Defense
2 Deep Space Probe
Reveal a planet and its neighbors.
3 Distraction
Reduce planet Action progress by 1 turn
3 Draw a Crowd
Add 1 Cruiser for each orbiting fleet
2 Holiday
+5 Tyranny
1 Landing Party
Allows an additional planet exploration
2 Mad Science
Gain 1 Tech at random.
2 Mind Expansion
+1 XP OR leader dies (minor chance)
1 Nootropics
+3 Research for 4 turns
1 One More Time
Heals ships and prevents Hangovers this turn
2 Overclock
Friendly fleet fires +10% faster this turn
4 Renegade Party
Do 4 Siege Damage OR +2 Defense to enemy planet
2 Scapegoat
-2 Unrest.
1 Sequenced Memory
+2 Research and +1 Card.
1 Space Crack
Permanently reduces an enemy planet's Defense
3 The Juice
+3 Commander Energy for 1 turn
3 Troubled Genius
Lab world gain Genius and Doomed

Unlocks[edit | edit source]

4 Crystal Shavings
+50 Credits for each Crystal World
2 Dance Crew II
Add 2 Frigates per 3 Defense
2 Draw a Crowd
Add 1 Cruiser for each orbiting fleet
4 Electronic Warfare
Deal 2 Damage to a Sieged planet for each Lab planet you control (min 1).
3 Festival
+10 Tyranny
1 Infiltrate!
Force an enemy fleet to miss 1 turn.
2 Intelligent Nanites
Convert any planet to a Lab planet.
4 Matrix Refraction
+1 Crystal for 3 turns
3 Mega Toke
Destroy a Crystal World to tech up highest ship
3 N-Dimensional Sims
+25% Research for 2 turns
3 Nonstop Party
Do Damage equal to sieging fleets remaining moves
2 Overclock II
Friendly fleet fires +5% faster per lab owned, this turn
3 Plush Ride II
Add 1 highest tech ship to a fleet
4 Plush Ride
Add 1 highest tech ship to a fleet
2 Reality Prism
+2 Research on any Lab
2 Reserve Tank
Allow a spent fleet to move again.
4 Royal Guard
Add 1 Battleship to a fleet
1 Space Madness
Force an enemy fleet to move to a random neighboring planet.
3 Sweet Discovery
+20 Research and +2 Cards.
4 Tempo Shift
+1 Card Draw for 3 turns
3 The Juice II
Max Commander Energy for 1 turn
1 Tightened Grip
+25 Credits/Turn for 4 turns.
1 Time Joke
Refills all Crystals, +1 temp Crystal, +1 Card
3 Transcendence
+1 leader level OR leader dies (moderate chance)
3 Warp Inversion
Allows movement across a blocking or controlled starlane